1.4 PVP & Rogue Patch Notes: Enough to Bring Me Back?
Click here to view the Official Forum Dev thread and provide feedback!
PVP 1.4 Discussion
Greetings!We wanted to provide individual threads to discuss and share feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes – nothing is permanent on the Public Test Shard and your feedback is vital to the process!As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others – thanksCOMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we’ve made a pass on the trigger events for procs themselves to make them more consistent across different items.Class Changes
Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.* Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
* Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
* Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
* Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
* Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
* Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
* Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
* Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
* Dominator: Reduced the damage of Split Personality’s Void Bolts in PvP combat.Alt – Mode Warfronts
Whitefall Steppes – Escalation
In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
PVP Rifts!
The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards – or close your enemy’s rift for additional bonuses!PTS ONLY: Temporary openers can be found on Fluffy in Zareph’s Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the “PvP Auto Flag” option, so beware! Please direct feedback to the PTS forums, thanks!
PVP Itemization
*COMING SOON: New PVP Item Set Bonuses!
*Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
*Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
*Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon.
*Condensed the total amount of Favor Set merchants in Meridian and Sanctum.
Rank 7 & 8?
Personally, I don’t feel that the Rank 6 grind is too ridiculous. What is ridiculous, however, is requiring another 500k+ Favor PAST RANK 6 just to complete our entire gear set, especially while offering us nothing to do with the gear in once we are finished.
In regards to the new Ranks, I can’t help but ask: What the fuck is the point, Trion?
Please stand up explain to the classroom what you intend for us to do with our Rank 8 gear (which is no doubt going to be skinned akin to something that drops off a level 8 mob in Silverwood) that doesn’t involve running circles around Sanctum on my mount trolling Trade chat? Because honestly, it’s more fun to do that stripped bare ass naked (and sometimes I take off all the gear on my Rogue and do it, too).
Unfortunately, this piece-of-shit, slap-in-the-face patch will be enough to get me to resubscribe if for nothing else to but to experience the PVP Rifts (which will most assuredly lose their luster after the first week) and drop a massive, steaming six-coiler on all these downer FOTM Cleric nerds who thought they won the game at the Character Select Screen these past few months (Cleric nerfs: the only thing Trion seems to have gotten right so far, even if it is months overdue).
Yeah, you got me, Trion. I can’t even wait to see how much Favor I need to hit Rank 8.
I mean, I am currently sitting at 1.3 Millon Favor grinding from from R1-R6 + Full R5/6 gear; one can only hope I need another 2-3 Million more to complete my R8 set (brb, sitting in a hot bath and opening a vein) because mindlessly grinding Ranks is fun, Trion. No, seriously.
I mean, this is your idea of fun, right? Did someone raise their hand at a focus/brainstorming meeting and say “Hey guys, I have a unique and inspired idea on how to create an amazing PVP experience for our playerbase past R6! Let’s have our playerbase grind ANOTHER 200-300 hours in Warfronts infested with Bots, Bads, and absurdly overpowered specs (which we ignorantly/negligently/purposely let run amuck!)”, and then everyone clapped, high-fived, stroked each other off and then snorted coke out of the asscracks of supermodels all bought, paid for and huffed through actual dollar bills collected from subscribers like me, who, really, the joke is on for even considering another month of gametime.
Rogue 1.4 Discussion
Click here to view the Official Forum Dev thread and provide feedback!
ROGUE
Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.ASSASSIN
* Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.BARD
* Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.BLADEDANCER
* Dancing Steel: You should now be immune to Disarm while channeling this ability.INFILTRATOR [PvP]
* Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.NIGHTBLADE
* Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.RANGER
* Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25.
So it pretty much looks like:
- A NB buff (which more ppl will start playing since they will be normalizing ability, essence and item proc rates, which is a bit of a Sin nerf)
- A baby Bard buff
- A Huge Anathema change! Yes, the one we have all been asking for! 15 Inf for everyone (/wrists)!
Good News!
WARRIOR
We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.
Well, hey, as long as you guys are happy…
- A “bitter? Who me?” Chainz out!
COMBAT
I did not even finished getting my p5/p6 set and they’ll realese more? damn it..when this new 1.4 patch ill be realesed? peharps next month..
loved it
why have a rank 7/8 no need (worried about T4 gear in PVP?) just boost up the current gear why make a longer grind? just going to piss of a lot of pvpers lol. Should start making end game for pvp War Fronts are not enough alone
Nope, not resubbing. I’m outta here.
Chainz, seriously, PvP rifts is going to be the silliest zerg thing ever. It’s going to be even worse thant the actual “World PvP” they have. I mean, seriously? You want to introduce World PvP so the only thing you do in your patch is create 8 Quests? Then, they fix the jumping bug which was reported months and months ago.
So when is the Lost Hope bug getting fixed? In December? I’ll be in GW2 at the time if we’re lucky. Otherwise, I’ll be in TF2.
There’s simply no point to PvP in rift. Nothing to show off, nothing to impress other people, no fancy KDR, no objectives, nothing. PvP rifts will simply be good for the casual player, for organized team play, objectives, I think we’ll have to look for that somewhere else.
Here’s my prediction about PvP Rifts. The longer you camp them the better the most rewards right? A raid will sit on it. Something like Bori in AoC. People will be able to grind their favor so quickly they will be wayyy out of balance with everyone else, and no one but these guys will want to PvP anymore.
And with the crappy community there is to that game regarding PvP. There’s nothing you’ll be able to do.
Sowl (Now back at playing 6v6 TF2 and Original GW for some fun and organized PvP, even if I can’t jump ;)
grinding the r8 wont be 2 much of a grind at all, its just a shame they came make a fun way of grinding it, instead of sitting in the same wf’s hour after hour with the same fucktards that cant speak english or are partially downys. All they have to do is make world pvp happen more, and to do this they need to add more pvp noteriety factions that u gain from killing players in certian areas, and pvp should be the only way to get it, no stupid fucking quests to do, just pure pvp, and to stop the mindless lolzerging make it so that u can only gain it while solo or in a grp, and not in raids. and make the rewards from these factions actually appealing to pvpers!!!!!